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Social VR Platform to Explore the Entertainment Market

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  People expend a lot of their money and time on video games, social networks, cinema, amusement parks, music concerts, and sports games. Most likely, virtual reality will not replace these entertainments, but it can make them more comprehensive and fascinating.  In the previous few years, utilizing virtual reality for entertainment has been mainly experimental. Now the virtual reality entertainment market is getting into the commercial stage and possessing some profitable projects.   Let’s make a look at the virtual reality entertainment projects introduced by VR social platform, XANA to turn the dreams of people into reality. VR gaming as an emerging entertainment market Virtual reality online games market makes the highest income compared to other virtual reality entertainments. In 2017, the virtual world games industry made $2.2 billion. While in the same period, more than 35 games have earned over $1 million, which is indicating the healthy competition and potential of the VR lif

XANA | The future of Social Interactions

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Nowadays, virtual reality impacts a lot on all industries and other stations, including interactions among people on social media. Earlier, with traditional social media, users would log in and post something online for their friends for interactions. This is the traditional method of doing such kinds of stuff. Now think if this process becomes much more mesmerizing. After all, immersion in the content is one of the biggest selling points of virtual reality. A Road to VR This is exactly what a virtual reality platform offering users. It offers them the freedom to engage with each other in all forms of ways. Let’s suppose and contrast the gaming experience on traditional social media vs VR social platform . On the old platform, you would be restricted to whatever chat options Facebook or any other platform offers you. In a virtual world game, players can create their own avatars, put on a headset, and walk around in the game environment to explore their dream world. That’s how, they are

A Place to Live, Work and Play

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Virtual Reality and its close partner augmented Reality, used to be the stuff of science fiction. But now with the advancements that both technologies have become more practical and accessible, they are transforming the way we handle our professional lives, personal relationships, and recreational habits. We are now liable to be part of an experience or be present for an in-person encounter, without leaving our homes. Virtual reality is the immersion of a user into a computer-generated experience, while Augmented Reality is a platform that superimposes imagery onto the user’s view of the world. These technologies are founded in our innate need as humans to connect with others and explore, so XANA , a social VR platform has found a way to make that happen, where distance, time, or other factors would otherwise be prohibitive.  VR and AR transform the gaming experience Virtual and augmented reality have reached the mark of civilization to really engage its gamer. Developers have introduc

VR Social Platform to Revolutionize the Gaming Market

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The first strive to use virtual reality in games was made in the mid-1980s. But for a long time, virtual reality gaming solutions were antiquated and couldn’t attract a mass user. The exciting virtual reality games are turning the dreams of people into reality. Due to games, players will be able to get a new immersive experience in the virtual world. How big is VR in the gaming industry? According to research, the gaming industry in 2017 earned $108.2 billion. And that is the highest revenue of the video gaming industry ever. There is a definite revenue growth trend in virtual reality gaming due to the increasing availability of VR devices and the awareness of users about virtual reality. In 2019, the revenue social virtual reality games is predicted to reach $4.5 billion. In fact, according to the SuperData expert’s forecast, the revenue of VR gaming in 2021 will be $19billion. Currently, high-end users bring the lion’s share of revenues in the VR gaming industry. The Rise of Virtual