Social VR Platform to Explore the Entertainment Market

 


People expend a lot of their money and time on video games, social networks, cinema, amusement parks, music concerts, and sports games. Most likely, virtual reality will not replace these entertainments, but it can make them more comprehensive and fascinating. 

In the previous few years, utilizing virtual reality for entertainment has been mainly experimental. Now the virtual reality entertainment market is getting into the commercial stage and possessing some profitable projects.  

Let’s make a look at the virtual reality entertainment projects introduced by VR social platform, XANA to turn the dreams of people into reality.

VR gaming as an emerging entertainment market

Virtual reality online games market makes the highest income compared to other virtual reality entertainments. In 2017, the virtual world games industry made $2.2 billion. While in the same period, more than 35 games have earned over $1 million, which is indicating the healthy competition and potential of the VR life games market.

XANA, virtual events platform also playing its role to promote virtual reality games. It is allowing individuals to develop new forms of reality by introducing physical products into virtual worlds. 

Extensive Applications of VR entertainment market

VR has extensive applications where traditional types of entertainment can take a new dimension.

Virtual Worlds

Virtual reality worlds are online VR social platforms where individuals can interact with each other. Interaction in the virtual spaces is much like communication in the real world, but it offers almost unlimited opportunities in the choice of setting and spending time. Interest in virtual reality worlds is charged by the IT market giants, planning to create a strong virtual reality community. At this time, the potential areas of the development of VR worlds are more photorealistic 3D avatars and the development of fascinating and detailed locations.

There is the addition of several other entertainment platforms in the online virtual reality games where users can do anything from virtual events for fun to profitable virtual businesses to turn their dreams into reality. Some of these platforms are named below:
  • Theatre
  • Cinema
  • Museum
  • Amusement Parks
  • Gallery & Art Rooms
  • Live Music Concerts
  • Live Sports Games
  • Games
The traditional real world does not always have to be the first place to realize your dream. CEO, Rio Takeshi Kubo, and company NOBORDER.z are the gatherings of dreamers, to build the united dreams of everyone.

Summing Up

The blend of the emotional entertainment industry and virtual reality technologies develops products with extraordinary commercial potential. Entertainment and VR industries promote each other’s growth, attracting more and more users. Therefore, conventional venture capital funds and innovative accelerators spend money on VR entertainment.



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