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Showing posts from September, 2020

Social VR Platform to Explore the Entertainment Market

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  People expend a lot of their money and time on video games, social networks, cinema, amusement parks, music concerts, and sports games. Most likely, virtual reality will not replace these entertainments, but it can make them more comprehensive and fascinating.  In the previous few years, utilizing virtual reality for entertainment has been mainly experimental. Now the virtual reality entertainment market is getting into the commercial stage and possessing some profitable projects.   Let’s make a look at the virtual reality entertainment projects introduced by VR social platform, XANA to turn the dreams of people into reality. VR gaming as an emerging entertainment market Virtual reality online games market makes the highest income compared to other virtual reality entertainments. In 2017, the virtual world games industry made $2.2 billion. While in the same period, more than 35 games have earned over $1 million, which is indicating the healthy competition and potential of the VR lif